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Virtual Reality in Landscape Architecture

Watch the recording from our April 12 webinar with three pioneering landscape architects who are exploring the use of visualization technologies to create new forms of representation, analysis, and speculation. Subscribe to LAF communications for announcements of future webinars.


Virtual Reality in Landscape Architecture

Recording from live webinar on 4/12/2019

Advancements in technology have the potential to make many positive impacts on the work of landscape architects. In this webinar, three design professionals will discuss how they are using virtual reality technology in their work. From site analysis to design iteration to client communication, this new tool has a lot to offer the discipline.

This webinar is part of our emerging professional webinar series, curated by the LAF Olmsted Scholar Network. The series covers topics of particular interest to emerging landscape architects such as professional journeys,  alternate modes of practices, and innovative projects and research that address timely issues.


Bradley Cantrell, ASLA, FAAR
Chair and Professor of Landscape Architecture
University of Virginia School of Architecture

Learning about emerging technologies is critical to the education of future design leaders. New responsive technologies have the capacity to affect how landscape architects design and communicate landscape processes. Through research and practice examining the role of computation and media on design, Bradley develops methodologies to take advantage of the benefits that new developments offer. He is also the author of two books addressing visual representation in landscape architecture.

Andrew Sargeant
2016 Olmsted Scholar and 2018-2019 LAF Fellow
Landscape Designer/Visualization Specialist
Lionheart Places

Immersive technologies, specifically augmented reality and virtual reality, provide greater potential than all previous rendered visualizations of landscape. Although traditional means allow us to prototype, with immersive tech, designers are provided a more direct experience by being able to walk, fly and interact with their prototypes, either in a VR or AR environment. Andrew's research focuses on creating solutions for landscape architects to use in the design of and advocacy for public space.

Matthew Seibert
Assistant Professor of Landscape Architecture
University of Virginia School of Architecture

The game engine—the software developed for the production of videogames—can be employed as a newly accessible, uniquely powerful, and culturally significant form of landscape representation. Its versatility in application to the design process, from site analysis to design iteration to client communication, and in building to multiple platforms, from desktop simulator to virtual reality to augmented reality, provides for new readings of landscape and thus new possibilities of landscape practice.

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